Marvel vs. Capcom Infinite is a new take on the series and with the pedigree, Ultimate Marvel vs. Capcom 3 has set for itself over the years, we wonder just how one compares to the other.
What happens when you take something amazing, something competitive and fun to play, and revamp it into something new. This is what we are here to find out!
“He wants to beat us, he wants to be seen doing it. He wants an audience.” – Tony Stark
Marvel vs. Capcom Infinite is a very flashy fighting game. Just like other titles from the series and other ‘dashers’, the game’s pace is set to be quite fast. In terms of sheer speed, this new title feels slightly slower than UMVC3. They are far from being the same game, I can tell you that much!
No More 3 vs. 3, No More X Factor
UMVC3 was an intense experience that made you build teams using a large roster of players both from the Marvel and the Capcom universe. Teams consisted of three characters, each of which could act as the main attacker and a supporter. In Marvel vs. Capcom Infinite, the whole idea of 3 vs. 3 was dropped and replaced by 2 vs. 2. Although there is a character less in teams, the speed and the combat remains as fast. This time around, teammates can only switch from one fighter to another.
Using and mastering this mechanic is a completely different feel from what you might be used to from UMVC3. The swaps are quick enough that the secondary character comes in and chains in your combo. Swapping not only permits you to create awesome and complex combo streaks, but it also grants your backup character time to heal a bit of the damage it took.
Speaking of healing, the X Factor was a good way to increase healing speed and gain a power boost. That feature was removed in Infinite and replaced by a set of Infinity Stones. In the character selection screen, after picking both of your fighters, you are prompted to choose which stone will assist you during your match. Picking the right one for the situation you are in and the team you are against can change the entire tide of the battle.
- Power Stone: Great for destroying projectiles, knocking opponents back, and increasing your team’s damage output.
- Mind Stone: Infinity Surge is a quick attack that binds an enemy and puts them into a Dizzy state for a short period of time. Storm mode regenerates Hyper Combo Gauge to the Maximum.
- Soul Stone: A powerful tool to that siphons health. It can also bring back an ally from K.O. and have them fight alongside you for a limited time.
- Time Stone: Used to dash short distances. It can even go through projectiles without taking damage. It also grants increased speed, no recovery on moves, and makes chaining a lot easier into custom moves.
- Space Stone: A gem that attracts opponents towards you. Storm mode seals an enemy inside a box and prevents them from leaving it.
- Reality Stone: Tricky to explain, but basically it creates a projectile that homes on an enemy. Activating the Storm mode grants elemental power attacks depending on the button pressed.
What Happened to the Characters?
Fighting games have rarely had an epic story delivered. There are some exceptions, but Marvel vs. Capcom Infinite doesn’t fall into that category. The story is there just to pass time. It starts off mildly interesting but in the end, a lot of elements fail to make any sense and are out of place. However, the way it is presented is funky and entertaining enough to motivate you to go through.
A significant change from UMVC3 also lies in the roster. Compared to the past title, there are fewer characters to choose from. Fighters such as Trish, Felicia, the X-Men, Vergil and even Deadpool, to name a few, have been dropped from the roster. From this point on, I guess it would have been a better idea to change the name of the game from Marvel vs. Capcom to MCU vs. Capcom. MCUvCI…has a ring to it!
The ‘lack’ of fighters isn’t a bad thing in my opinion. UMVC3 offered a lot more, but on a competitive scale, most of the champions were left out. We might have less characters, but most of them have been balanced to work well in conjunction with other combatants. At the end of the day, the synergy between the new roster is strong and the variety of gemstones make the game that much more interesting.
Fighting games, especially those that involve Japanese characters give players the option to change the voices from English to Japanese. It isn’t a feature that affects the gameplay per say, but it does put players in a comfort zone. That said, Marvel vs. Capcom Infinite doesn’t have that option. This means that you can only play with English voice-overs, which is quite annoying considering that fans, including myself, prefer original voice-overs as much as possible. It’s like watching a movie. If the movie was made in Montreal by a French-Canadian producer, I would prefer the audio to be as original to the vision as possible.
Not The Best of the Series… Not The Worst Either
Marvel vs. Capcom games have seen their ups and downs. Whether it comes in little details or big packages, the series has had a mixture of reviews. Overall, the reception was clear, the series is well-appreciated by the fighting game industry and a good addition to air dashers. Being the best of one yet, it is only natural to compared Marvel vs. Capcom Infinite to UMVC3.
As a final product, Infinite finds itself in a grey area between a complete fighting game and an unpolished title. It requires little polishing in terms of combat mechanics and character balancing; certain teams are just too strong to deal with. Visually, the game could have looked better if a little more effort was put into it. Aside for that, the game is fun to play and challenging. Landing combos, and turning the tide on an opponent has never been so satisfying.