E3 2016: Titanfall 2 Hands-on Experience
I don’t have the biggest experience with the Titanfall franchise. When we went to the EA event (on the roof of the building in a tent, that was cool) I didn’t really knew what to expect. I knew that the original Titanfall was a kind of hybrid between a shooter and some elements of a MOBA sprinkled on it. Oh and there are big robots, but only sometimes.
From what I’ve understood, they have tightened the game play and added more depth to the whole thing. They added a grappling since 2016 is the unofficial year of the grappling hook (for real, if 2013 was the year of Luigi this year is grabbing ledges with a pike attached to a stupidly strong rope; mark your calendars). You can also now also eject from your Titans when they are heavily damaged, that’s a cool addition. But for the most part the game will be nearly identical, with minor non-life changing additions.
”So it’s just a new coat of paint?” you might say. Or just a sixty dollar DLC? Well I’m happy to say no! There is now a single player mode attached to the game. If you just woke up from a ten years coma that phrase is utterly stupid, I know. Games used to be single player first and had some kind of afterthought for the multiplayer. Titanfall, while not the only one, boldly chose not to come out with one; and it hindered the sales of the original title so much. Many fans were asking for a single campaign and so EA listened.
You will play as a pilot who lost his Titan and had to team up with a Titan that lost his pilot. We also learn that the Titans can actually have some kind of A.I.-based intelligence, but they have to follow some kind of protocol regarding the safety of their pilots. I-robot anyone?
The pair was forced for survival purpose on a hostile planet of some sort. The information we got for now are really scarce so I might be really wrong about everything.
It also looks like that the team up was not authorized by anyone (so not following protocols is an option for the Titans?). They also said that there are (at least) three main protocols; sync with the pilot, achieve the goal of the mission and protect the pilot. This is really similar to the three laws of robotics from science fiction author Isaac Asimov.
- A robot may not injure a human being or, through inaction, allow a human being to come to harm.
- A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
- A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
If they actually go the way of the benefits of AI or some kind of Humanity VS A.I, this game can become really interesting, and a big change of pace coming our way from the shooter genre.
Also, your Titan has a big lightning sword. That’s badass.