Half-Life is more than just a game, it is a virtual landmark for worldwide gamers and now, 19 years following the launch of this acclaimed titles, a new patch has been issued.
Half-Life is almost as old as most young adult gamers I know out there and today, I was quite surprised to learn that a patch was released. Usually. Patches are issued days, sometimes weeks following a title’s launch. However, this story focuses on a patch that was addressed yesterday, which comes to about 19 years following the street release of Half-Life.
Thanks to rockpapershotgun.com, we learned in detail what the patch fixes. Below is the breakdown:
- Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
- Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
- Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
- Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
- Fixed crash when setting custom decals.
It is noteworthy to mention that a similar patch was sent out to games running the same game engine as Half-Life, such as Counter-Strike, Counter-Strike: Condition Zero, Day of Defeat, Half-Life: Blue Shift, Half-Life: Opposing Force, Team Fortress Classic, and Deathmatch Classic and Ricochet.
Out of the entire list, both Half-Life and Counter-Strike still have quite a decent number of players, with the latter being in the lead. What reason could back up the company for working on such a patch so later? Yesterday there were just a little over 19K players on Classic CS, maybe that has something to do with it!
We will keep following up to see how the community will react to this! Stay tuned!