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Battlegrounds To Have 10 More Years of Support Says PlayerUnknown

Currently busting all sales record in the Early Access games category, PlayerUnknown’s Battleground is the Battle Royale title of the hour. The one hit wonder will be getting 10 more years of support, says the brain behind the success.

Brendan Greene, or better yet known as PlayerUnknown by the online gaming community, is the mastermind behind the phenomenon that is Battlegrounds. Currently breaking Early Access sales record, the game in question passed the six million unit sold mark after a little over four months since its availability on Steam.

In short, PlayerUnknown’s Battlegrounds isn’t a short term profit title.

“My boss says we’re building this as a service, not as a game. Over the coming years, we’re just going to keep upgrading and keep improving and keep adding to the game, much like what Counter-Strike: Global Offensive has done.

We’re not looking at this as a short term game, we’re looking at this as something we want to do for the next 10 years.”

I’m glad to read about someone that holds his game close to the heart and wants to push it forward. I’ve heard of a lot of games out there that are one hit wonders. Battlegrounds, on the other hand, actually looks like it has a large lifespan. If they want to support the game for the next 10 years coming, then, go ahead. So long the developer doesn’t stop improving the game, the community will stay loyal and defend why it is that they still play the game.

This is often an issue we see with bigger titles, a subject PlayerUnknown has frustration towards.

“I wanted to create a game where you really value your character, you didn’t want him to die because he’s important to you.

My frustration with a lot of AAA game titles was that they weren’t hard anymore. Once you die two or three times, you know where the enemies are coming from, and in a lot of the bigger titles, the ending… I come from an era where the end boss for a game, you spend f****** days or weeks trying to beat him. With a lot of the AAA titles these days, there’s no boss at the end. Just press F at a particular time, and it plays the cut sequence at the end.

That left me very disappointed.

Why I like our playground, so to speak, is because you’re facing off against other players and they’re the hardest to beat. Especially if they’re skilled players who have been playing a while, you have to become better to beat them.

Even with our zombie mode, there’s no AI. It’s 90 players playing as zombies, so you’re not dealing with AI, you’re dealing with clever people.”

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Slimzz is a DJ & Gamer by night, IMGMR's Senior Editor and PR by day. He loves to break the meta in his own way, and discover new and engaging games.

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