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Dark Souls Remastered Delayed on Switch

Bandai Namco announces delay for the game's portable version.

Praise the sun? It depends on how well you take development delays.

Bandai Namco has announced that there will be a delay to the Switch version of their upcoming Dark Souls Remaster. Their UK twitter account would confirm that it has been pushed back to the Summer of 2018. This delay also applies to the highly anticipated Solaire of Astora amiibo (so even the sunbro won’t provide you comfort).

Some points clarified by Bandai Namco

The announcement is a little surprising; especially so because it comes with a little more than a month to release. However, the tweet specifies that this will “improve [the player’s] journey to Lordran”. What exactly this means is hard to tell, although the game’s jump to portable might explain it. As many fans now know, the Switch version of the game will run at 30 FPS on the Switch, despite changing resolutions on dock or handheld. Enabling stable FPS could be an ongoing concern for the polish studio QLOC. This could be especially true as FromSoftware steps up supervision before release.

The now infamous frame dips on the original game platforms and the tragic port for PC could represent mistakes the studio doesn’t want to see repeated. Replying to twitter user fears of a paid delay by Nintendo, Bandai Namco would go into details about the delay. It is linked “purely [to] development”, the new timing “gives the dev team the time needed to make sure Nintendo Switch players can fully appreciate” the game. As mentioned above, this is largely thanks “to the unique portable nature of the Nintendo Switch console”.

Thankfully, QLOC has an extensive portfolio of ports to their name. This includes, but isn’t limited to, Dragon’s Dogma: Dark Arisen and collaboration for the recent Devil May Cry and Hellblade: Senua’s Sacrifice. While some fans have expressed reservations on this outsourcing, it does mean that they’ll prioritize a stable port.

Some good news

However, Bandai Namco has confirmed that the network test which was planned for the console versions is still happening. Replying to twitter user 101supertails, Bandai Namco clarified that the test would take place to estimate load factor on servers. The date of such server test, however, has yet to be specified.

Despite the delays, the PC/PS4 and Xbox One versions are still releasing on the 25th of May 2018.

For more information on Dark Souls Remastered, stay tuned to IMGMR. 

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Cédrick studies law, but his passion lies in gaming. PC is his platform, PS4 is his bloodborne machine, Dark Souls is his true love.

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