Slowking Lighting
Pokémon 20th

Pokémon TCG Deck Profile: Slowking & Seismitoad Lock You Down

Water decks in Pokémon TCG are fun to play – they offer a great variety of gameplay styles and incredible draw power thanks to the help of Octillery.

In this water deck profile, Seismitoad-EX takes on the spotlight. While slowly damaging you, the opponent gets item-locked. However, as mighty as this little amphibian seems, the King rests in the backline and works everything out from there.


Pokémon – 15

  • 3x Seismitoad-EX (Furious Fists)
  • 2x Remoraid (BREAKthrough)
  • 2x Octillery (BREAKthrough)
  • 3x Slowpoke (BREAKpoint)
  • 3x Slowking (BREAKpoint)
  • 2x Manaphy-EX (BREAKpoint)


Energy – 12

  • 4x Double Colorless
  • 8x Basic Water


Trainers – 31

  • 4x Rough Seas
  • 4x Dive Ball
  • 4x Muscle Band
  • 4x Trainer’s Mail
  • 2x Delinquent
  • 2x Professor Sycamore
  • 2x Evosoda
  • 2x Wally
  • 1x AZ
  • 1x Lysandre
  • 1x Ultra Ball
  • 2x VS Seeker
  • 1x Skyla
  • 1x Hex Maniac
  • 2x Super Rod

Slowking TCG

This deck is pretty simple to understand – its goal is to set up Seismitoad-EX as an active Pokémon as soon as possible and charge him up for Quaking Punch, an attack that deals 30 damage, but prevents the opponent from using any item card during his/her turn. Coupled with the effects of Muscle Band, the attack ends up dealing a heavy 50 damage – this can be performed starting turn two, so beware. The beauty about Seismitoad-EX is that he also has an attack capable of dealing 130 damage (150 with Muscle Band). Although, this deals a little bit of recoil to your bench, but not enough Rough Seas can’t handle.

As strong as he might seem, Seismitoad-EX isn’t the Pokémon to keep an eye on here – Slowking actually is devastating. In terms of sheer power, the king is weak, but his ability, Royal Flash, gives you the possibility to move an Energy, both basic and special, from the opponent’s active Pokémon to one of the benched (of your choice). The more Slowking you have on the bench, to more often you can use Royal Flash per turn, thus ending up in increased chances of leaving the active Pokémon without any energy to attack with. The two major advantages are that for one, Seismitoad-EX can resume slowing you down and damaging you, and two, if the energy you moved is a special one, you can set it on a creature that isn’t compatible with it, thus forcing the energy to destroy itself.

For example, if a Mewtwo has a Mystery Energy, you can move it on a Shaymin-EX. Since Shaymin-EX isn’t a psychic type, the special energy is destroyed.


Can Mew Play Along?

In Fates Collide, the latest expansion of the Pokémon TCG game, Mew was re-introduced. His ability, similar to that of the Black and White format, allows it to use an attack of one of your creatures that is on the bench. In this case, the best bet would be to use Seismitoad-EX’s Quaking Punch. If Dimension Valley is in play, then Mew performing Quaking Punch will only cost one colorless energy instead of the usual two. If you wish to go along with this strategy, you will have to consider cutting down on some Pokémon, maybe consider adding more Delinquent, and/or adjust the number of stadium you are playing. One thing is certain, four Rough Seas, four Dimension Valley and four Delinquent isn’t a good idea on paper. However, it could be a fun deck to play, especially considering that it would make the lock engine a lot more potent.

Pokémon 20thPokemon TCG Features

Slimzz is a DJ & Gamer by night, IMGMR's Senior Editor and PR by day. He loves to break the meta in his own way, and discover new and engaging games.
One Comment
  • Ray Bennett
    1 January 2017 at 4:47 pm
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    How do you build a strategy against the deck like this?

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