Sony explains that the lack of images on the anticipated adventure game, The Last Guardian, is mainly because they want to avoid spoilers. The president of Sony Computer Entertainment Worldwide Studios (SCE WWS) has confirmed they were purposefully holding back footage on The Last Guardian since it’s mainly a story-heavy game.
Shuhei Yoshida assured fans that development is progressing smoothly during a chat with GameSpot. They are, although, being cautious on revealing too much on the project as not to spoil anything for fans of Team ICO’s game.
“Development is going well, but because it’s about the story, we don’t want to show too much, we wanted to show that it exists, it works, it runs. It’s not like we won’t show anything before launch, but I think we will try to limit what we show about the game.”
Yoshida added that he had hoped that Sony would have brought its interactive Trico (the name of the benevolent creature from The Last Guardian) to Paris Games Week, but it didn’t work out.
As we all know, the Last Guardian has suffered from a rather odd development cycle, having been announced way back at E3 2009. Team ICO’s was supposed to release their epic adventure in holiday 2011 as they and Sony originally planned. The game was then delayed and creator Fumito Ueda ended up working on the project in a freelance capacity. Things went silent for some time over the next few years but Sony would occasionally deny rumors of the game’s cancelation and reinstated that the title was still being worked on.
During their E3 2015 press conference, Sony finally re-revealed The Last Guardian, it was a triumphant occasion that even their rival Microsoft could not deny. We got words that the original PS3 version of the game suffered from numerous technical issues, and that it had to deliver given the weight of expectation placed upon the developer. Sony later admitted that the game ”would have likely ended up on the cutting room floor if it had not been for the voice of the fans keeping the project alive”.