- Production: Volition, Inc.
- Publishing: THQ
- Release date: 15.11.2011
- Language: English
- Players: 8
- Recommended age: 17 years
Since the beginning of video games, the undefeated king of the Open World Action Adventure video game, or if you prefer; the Sandbox gender, was without any doubt Rockstar with this legendary serie the one and only Grand Theft Auto. But in 2006 Volition and THQ came up with a match to Grand Theft Auto, Saints Row wich was well accepted by the critic. Its sequel in 2008, Saints Row 2 was even better than the first one. And today THQ came out with a another part the Saints Row series; Saints Row The Third, indeed, it came out november 15th 2011 and if you want to know what is it looking, well, you are in the right place. Will it be better than its predecessor or maybe it will simply be the same. Anyways, there is one way to find out, ladies and gentlemen, continue reading you will get your questions answered.
Starting off with the main aspect of the game, which its story line. Saints Row 2 finishes as the leader of the street gang The Saints, you are an ultimate super star in your city Steel Port. At the top of your celebrity, everything and everybody is under your orders. You even have advertisement of your energy drink on the TV. But, while you have your moment of glory, in the dark, a group of 2 of your rival street gangs unite there selves to create a association called The Syndicate with Philippe Loren at its lead. This guy will do whatever he can to bring you down. The game starts while you try to rob a bank with your mates Shaundi and Pierce. And the syndicate come after you and kidnap you and your associate Shaundi. They took everything you own, everything you have. After you evade there kidnapping you are left in the streets with nothing . You now have to rebuild the empire you use to rule. With the help of again, Pierce and Shaundi, slowly but surely you will regain control of what you use to have. Quality wise, the game starts off pretty nicely with two very explosive missions where there is action everywhere but throughout the story line, the game paste really slows down. So overall, It has a really dynamic but unfortunately it doesn’t follow the rest of the game. Now how about i talk to you about how you will live the main story visually.
Using The CTG engine and the Havok physics engine.,Saints Row: The Third doesnt really shine with its simple graphics, even though the style gangster of the game is really well rendered it gives the game a certain kind fo personality. But, the game is full of colisions bugs, like going trhough the wall for no particular reason and getting stuck there. Or a lot of strange glitch like seeing npc's flying in the sky. Yes, it doesnt really hit you that much beacause the game is crazy enough to put you in the mood anyways. Visually it almost looks like a copy of Liberty city with its Down Town NYC-like. or the metro surrounding the city. The environment of the game is really colorful, which greatly help on the style and the personnality of the game. The car's in the other hand are not really well modelised and their paint is awfully ugly. Nothing to do with the GTAIV's one. As I said earlier, this game doesnt impress by its late to date graphics and its awful bugs easy to correct, but it still does have a great style and personnality fulfill with color everywhere. But graphics and scenario are nothing without the way the game is being played, which brings me to one of the most important aspect of a game, the gameplay.
A sand box game needs to have fluid and easy access control, beacause it aim for any type of gamers, from the casual to the hardcore. The problem in the gameplay of Saints Row is that its technicality is way to simple with nothing speciale whether it can be in its gunfights or car chases. One thing is certain it has an almost non-existing AI. Every actions you will do in the game will feel like the same; let me give you an example. While you will be in the middle of a gunfight, the way the events will progress will feel exactly the same as if you were in a car chase. slow paste actions always the same pattern because of the poor AI. Althought, there is one thing in the gameplay that really boost up the the value of the game. Everything single thing is customizable, from your physical appearance ( you can decide its race, its gender, its weight, it height.), to your clothing style (weather you want to have a classic look to a gansta look, passing by the punk-ish look.), even the cars are customizable ( From the engine power to the exterior estetics). By completing missions you will gain what the call respect which act exactly like experience points, it will unlock certains ability that you will be able to purchase with the money you will get through the game. These abilities are use to upgrade yourself or you gang or cars etc. This is really great way to create your "own Saints-Row". The game is really entertaining, even though there is some big flaws in the gameplay. But we do feel a huge upgrade between SR2 and SR3.Now that we know what’s the game is about, how it looks and how its play, what about how it sounds.
Using the same concept as Rockstar in GTA there is multiple of radio station for the different kind of music, for example, you will find a Hip Hop station, a classical or jazz even passing through the daily news station. Each one of them is really well done, very realistic and as a GTA-like some of them are particularly funny. The music part would be the only good part in the audio category, since the rest seems not as well worked. You will witness low quality gun firing sounds, same thing for the explosions. As well as the cars, cheap noise, with famous symptom of the infinite gearbox, with its endless gear changes. It really breaks the immersive side of the game. The npc’s dialogs are really poor it is always repeating the same lines. The missions conversations are not really deep they seems just enough and really stereotypical. It doesn’t make you feel you are playing a game that can compete with GTA in this territory. Overall, the soundtrack is really, but the rest, pretty disappointing. And finally how much time will you spend playing Saints Row: The Third?
One of the most good point of Saints Row: The Third is without any doubts its re playability. You have the opportunity to create a “different Saints Row” every time you start a new game. The customization aspect of the game really helps in that aspect. You have an endless choice of customization. Like I said earlier, everything is customizable; you can easily spend 2 hours only on creation section of the game. Add to that a Coop mode and a Horde mode. The game can be completed in something like 30 hours and even more if you want to finish it a 100%
Personally, I’ve never been a huge fan of the Saints Row series. I’ve always preferred the GTA series. Better graphics better story better gameplay. For me, Rockstar have always mastered the sandbox gender. And the first and second opus of Saints Row weren’t really good anyways. They felt like trying to reach the GTA territory but never could. So I wasn’t really attracted by its Volition new baby. But I have to admit the second I touched the controller and started playing. I was amazingly impressed by the huge effort they put in the game. The first mission of the game shows you the real character of the game; crazy and original. They let go their chase of Rockstar notoriety and decided to create their own sand box style. With and incredible section of customization from the character’s gender to its appearance to its clothes and the car you will be driving. That’s why the expression “create your own Saints Row” suit this game perfectly. For its considerably effort in really upgrading their series but while still copying certain aspect proper to GTA, like the cell phone interface etc.