Let’s get creative on the go!
Super Mario Maker is back and this time, it’s on the Nintendo 3DS. From now on, creativity doesn’t have to sit on the couch. With this release on portable handheld, you can create courses and play so many unique levels anywhere you go. Is the experience even better than its home console counterpart? Let’s find out.
Super Mario Maker 3DS is a lot quicker to get in on the action. The tutorials have shortened and the tools available to you at the start have increased in numbers as well. This allows for familiar players to quickly start building as they normally would on Wii U. It is also important to notice that all four different game levels have also been made available. When the game released on Wii U, it was introducing a new concept.
Of course, all the graphical nostalgia remains intact but available for any to enjoy on the bus, metro or what have you. With two screens, the experience remains very much like the Wii U original release. Even for the new player, the bottom screen will always serve as your guide through the menu. It is amazing how convenient it is to create stages on the go.
Another great addition is the offline campaign that was put in the game. It is clearly a lot more touched when compared to the original Super Mario Challenge. The levels in the game also have challenging tasks in addition to completing the stage. Completing these tasks will award you with medals which will give you the opportunity to unlock more stages and worlds which will no doubt intrigue the passionate Mario player.
Taking all these experiences and bringing them into your own stages is a core element of what Super Mario Maker is. All the tools you are familiar with are there minus the Mystery Mushroom. This means no Amiibo support for this version of the game. However, despite this shortcoming, it is very intuitive to create new levels and have new ideas for more thanks to the help from your two guides: a pigeon named Yamamura and his assistant Mary O.
Once they are complete, you can then send these courses over StreetPass or via Local Play. StreetPass is a cool way to share since you simply send your levels to actual people who pass by you in your everyday life. Local Play is only viable for the players who have other 3DS owners in their circle of friends. It is a real shame that Nintendo took out the Inter connection from the game so stages will no longer reach players worldwide. This significantly hurts the community aspect of the game. On the original release, it was fun to see who made the hardest, goofiest or most unique stage and share it for the world to see. It is a poor decision to limit the share factor in Super Mario Maker for 3DS.
As much as it is hard not to be able to share these comfortably-crafted levels, it is still possible to play other players’ creations from the Wii U. This is done in the 100 Mario Challenge. The system will pick stages among the many players have shared via the Wii U release of the game. If you’re a master builder who wants your creations to be experience by the most amount of players, then the Wii U version is for you.
Super Mario Maker for Nintendo 3DS is a good port for the handheld, but it messes with some of the core aspect of what the game had become and encouraged. This a real shame because it is definitely a lot more intuitive to create levels on the go. I can’t tell you how great it is to build when commuting to work and back. Unfortunately, none of these creations can be shared with friends overseas or such without having to actually travel there and StreetPass them.
In my opinion, this developing decision could have been seen as a good one if they added a feature that allows you to transfer your creations from the 3DS to the Wii U version. This could then allow you to share those levels online and not struggle to choose on which platform to create on. Still, the experience itself is still worth it.